Into the Zone: A Study of Adaptations


Into The Zone: A Study of Adaptations

Team Members: Chloe Babauta, Ian DavisMeghan DionPhil Horlacher, Parker Lanting, Sean MabryMorgan Schuler

 

Intro

 

Hello and welcome to Into the Zone: A Study of Adaptations. For this project, we set out to explore the process of cross-media adaptation by looking at a book that became a film that became a video game. Respectively, that's Roadside Picnic by the Strugatsky brothers, Stalker by Andrei Tarkovsky, and S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World.

 

Our hypothesis was that theme and tone were most likely to stay consistent across media. To test this, we split our team into three two-person cells that each dealt with a different medium. After reading, viewing, and playing, each group member filled out an emotional survey and a thematic questionnaire. Both the survey and questionnaire were designed by Sean - the team coordinator and the only member of the group who had previously experienced each medium - to be generic and equally applicable to each medium . Later, we created medium-specific Wordles for the questionnaire results and a Wordle for all of the results combined.

 

After pulling together the results of the survey and questionnaire, the team assembled in a group discussion where we shared our individual experiences and looked for cross-adaptation patterns. Then, building from the ideas in that discussion, we set out to make our own adaptation in the form of a Vine collage. We decided that the collage should stand as its own independent art object – one that is informed by critical practice but still open to those who aren't familiar with its ancestry. Our goal throughout the process was to study, through both observation and participation, the art of adaptation, and to study the unique affordances of each medium along the way. 

 

Emotional Survey Answers:

 

Into the Zone Emotional Survey.pdf  

 

Discussion Questionnaire:

 

Into the Zone Questionnaire.doc

 

Questionnaire Answers:

 

Film: Parker Answers - Into the Zone.pdf Chloe Answers - Into the Zone.doc

 

Book: Morgan Answers - Into the Zone.doc Meghan Answers - Into the Zone.doc  

 

Game: Phil Answers - Into the Zone.doc Ian Answers - Into the Zone.doc

 

 

Vines:

 

Individual examples: 
No Trespassing
Playground
Nuts
Stuck

 

The Complete Vine Page

 

Across Media Analysis

 

The Book - Roadside Picnic by Arkady and Boris Strugatsky

Basics:

 

Analysis: 

 

Wordle:

 

 

The Film - Stalker (1979) Directed by Andrei Tarkovsky

Basics:

 

Analysis:

 

Wordle:

 

 

The Game- Stalker: Shadow of Chernobyl

     Basics: 

 

      Analysis: 

 

    Wordle: 

 

 

Total Impact

 

Conclusion

 

 

     This project taught us a lot about the process of adaptation, but perhaps the most important lesson is that the adapter's medium of choice has an enormous influence on what they create. Obviously, different media thrive on different techniques, but the mishaps of any given medium can prove just as influential. The glitches and quirky design of S.T.A.L.K.E.R.: Shadow of Chernobyl emphasize and expand the absurdity of the Zone in ways that Tarkovsky and the Strugatskys likely never anticipated. Tarkovsky never would've had time to rewrite the script for Stalker if it weren't for that one bumbling technician. In our own Vines we can see how limited resources and an unsteady camera helped recreate the subtle disjointedness of the Zone.

 

     This project also taught us a lot about critical practice. The emotional survey and thematic questionnaire worked out better than we could have hoped. Those results, and the conversation that came out of them, yielded profound insights into these works. We doubt that one individual close reading these works could have reached the same conclusions. Thus, our project stands as a testament to the fruitfulness of cooperative and systematic criticism. We believe that other researchers could easily take the tools we used and reproduce our study, and we hope that they will.

 

     Since this project already serves as a good working model, we would only hope to expand its scope if given greater resources. First and foremost, we would gather a greater sample size for the media cells – that way we might be able to counterbalance individual biases and reach a more basic understanding of how each work affects its audience. We would also like to present our Vines in a more interactive way. In the planning stage, we imagined displaying them in a randomized online gallery where the viewer could move the cursor over individual Vines to hear their sound. This would help emphasize that the collage is designed to evoke the viewer's own journey into the Zone. We would also like to film more Vines and give them more elaborate sets. If we could re-design the “entering the Zone” Vine with a heavily barricaded fence emblazoned with the words “Zone” and “Stalkers” we could cover our most critical exposition in a mere six seconds. We would also like to film more dialogue-centric Vines. To this end we would seek out experienced actors and carefully script their dialogue beforehand. This might save us from the unintentional comedy that so many Vines fall into. That being said, we would still keep the knowingly humorous Vines in the collage. We would even try to expand them.

     

     Finally, we would like to end our presentation by returning to our initial question: what survives across all three media? When we look at the group Wordle, the answer is clear: the Zone itself. For all the debates we had while filming the collage, we never once argued over what the Zone was, what it could or couldn't do. There was always this implicit understanding of the Zone, perhaps even a certain affection for it. Perhaps Tarkovsky and GSC Game World experienced this same affection, which lead them to flip the dynamic of invasion until the Zone was left innocent. This project leaves us with four different versions of the Zone, but they could just as easily be the same Zone. By nature, the Zone resists understanding, but always maintains a quiet, disturbing logic. Like Red and his fellow stalkers, we are drawn back into the Zone again and again, always trying to make it our own, and the only guarantee we have is that the Zone will always be one step ahead of us.

 

Final Essays

 

Annotated Bibliographies 

 

Research Reports