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Bibliography by Ian Davis (redirected from Bibliography by Ian DavisBibliography by Ian Davis)

Page history last edited by Ian Davis 7 years ago

Annotated Bibliography Assignment

 

By Ian Davis, Into the Zone: A Study of Adaptations

 

 1.

Kroski, Ellyssa. "15 Cool Ways Libraries Can Use Vine to Create Social Videos." OEDBorg. Open Education Database, 23 July 2013. Web. 05 Nov. 2013.

   

Explores ways in which one could integrate the application Vine for iOS and Andriod devices could be used in an educational context. The article discusses Vine as a new format that libraries have begun taking interest in. The article begins with simple ways in which libraries could incorporate vine as a way to demonstrate the books and art exhibits available at libraries. The article also explores using Vine as a means of micro tours of a given library or institution.

 

The article explores a conveying the content of a library to the public through Vine, our project looks to extend on the concepts of the article by exploring demonstrating individual works of fiction. Touching on this the article says, "spotlight the 'best of' a journal or publication, an author or actor through a Vine Video." The article also touches on the concept of aggregating content of different media types, which is an angle we will be also be pursuing as we attempt to demonstrate media contrast through vine.

The article leans toward a focus on using vine to market or make media consumption more manageable, this came into consideration when thinking about a project that would be both innovative and compelling to the class were presenting to.

 


2.

Lem, Stanislaw, Elsa Schieder, and R. M. P. "About the Strugatskys' "Roadside Picnic" (À Propos Du "Pick-nick Au Bord De La Route" Des Frères Strougatsky)." Science Fiction Studies 10.3 (1983): 317-32. JSTOR. Web. 5 Nov. 2013. <http://www.jstor.org/stable/4239570>.

 

 

This article discusses the nature of the original Russian edition of Roadside Picnic which all other media types and translations were based on. The original intents of the text are explored through how "invasion-plots could not be motivated by interest in material gain. Instead, the aliens attack Earth because it pleases them to do so; they destroy because they want to destroy; they enslave humanity because it amuses them to exercise tyrannical mastery". This 'original intent' is completely obscured by the latest chronological iteration, Stalker Show of Chernobyl the video game. This article provides contrast for the shift across media as Roadside Picnic became Stalker the movie and later the video game. The Video game bearing nearly zero hallmarks of its original text, yet conjuring many of the emotional impact discusses by Stanislaw.  The reduced theme of how "in view of the stellar threat, solidarity wins" is seen clearly and concisely in the video game adaption, yet in a completely different form.

After playing the game it was interesting to note how easily and fluidly the article on the original text made sense to me. Many of the intents and purposes that Stanislaw discusses extended themselves entirely to the game, suggesting some heavy commonality across the media types.

 


3.

Onyett, Charles. "S.T.A.L.K.E.R.: Shadow of Chernobyl Review." Ign. N.p., 19 Mar. 2007. Web. 5 Nov. 2013. <http://www.ign.com/articles/2007/03/19/stalker-shadow-of-chernobyl-review>.

 

 

This review provides a context for popular opinion of the game at the time of its release, to be compared with the impact of the novel and movie. The video game iteration appearing to be one of the most readily available and most widely consumed form of the media, with the movie being the least (a somewhat difficult to find film). When you first search on the web for information on the Stalker media series you will be turned to this game review, as well as several others.

 

Charles Onyett classifies the game as one of innovation saying, "S.T.A.L.K.E.R. is a brave game, and offers gamers a chance to experience something genuinely new". The concept of Stalker being "genuinely new" seems to contrast with other source information describing both the original text and the film. Comparing the critical reception of the video game version of Stalker with the other media types suggests how the style maintained an innovative edge in each iteration. The nature of Stalker's themes and back story lends itself towards telling a story in an unconventional and innovative way. It seems that these media types all succeed in capturing social attention through their extension of previous boundaries.

 


4.

Petric, Vlada. "Tarkovsky's Dream Imagery." Film Quarterly 43.2 (1989): 28-34. Print.

 

Vlada Petric explores the dream imagery in the film adaptation of Stalker, providing an interesting context for how cinematic styles of the time influenced the interpretation of the original text. This provides an interesting context with the 'waking up' nature of Stalker the game as the character comes to in a foreign land without a memory of his immediate past. This dream scape thematic element seems consistent in some context through all of the media iterations.

This again suggests the way in which these media types were innovative. The commentary on the film suggests just how unique and original this style of story telling was for cinema and how it extended itself for the dystopian genre.

Combined with our plan to incorporate Vine in our project this commentary on the film will be an interesting contrast. As vine is a video based media one would imagine the movie teams adaptations would be the most visually accurate. Id like to see how these concepts of dream-scapes will develop themselves.

 


5.

          Vine Labs, Inc. Vine. Computer software. Vine. Vine Labs, Inc, 1 Jan. 2013. Web. 5 Nov. 2013. <https://vine.co/>.

 

Vine is the application by which our creative element of the project will be completed. Vine is a video recording software for iOS and Andriod phones that allows the user to record 6 second looping video clips to a profile stream. Vine is owned and produced by Twitter and follows their news feed style of social media. Vine functions by allowing the user to press his finger on the screen to 'record' and release to stop, allowing for an intuitive button less way to edit together short video clips.

 

We will be using vine in order to convey the impact of different media types on interpretations of a common narrative. The group who adapts the novel will be converting text into a video interpretation of their media experience. The Stalker universe as conjured by the book, movie, game should illustrate a unique contrast when everyone must express this through versatile yet extremely basic Vine app. Because of Vines simplicity it will be easy to have three interpretations not heavily influenced by understanding of filming.

 

 

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